During the recent interview with Allroc, he offered to do some coaching for me. I’m a pretty novice player and to start with I thought he should give me some pointers in a simple game vs master bot. Next Strategy Session he walks me through a match against himself!
Here’s the replay if you want to follow along, but I’ll go through Allroc’s advice turn by turn.
Ok, so step 1, set analysis:
- Cynestra is a strong unit, so is defense grid.
- Arka has to be on your mind at all times too
- As P2, you have a more natural line to Conduit, so Cynestra is more up your alley
- You can block on Feral Wardens for a few turns, until you need a lot of defense, then transition into Grid or Wall
So for your opening, you want either:
- DD, DDC
- This is lower econ, faster Cynestra
- DD, DDE, DDDC
- This sets up for D Grid transition after Ferals
I’m not entirely sure which is better. I mean, D Grid loses some value here due to cryo, and cryo is good in general. So I’d lean more towards DD, DDC.
There’s even one other “general tip” I should mention. Prismata is a reactionary game. A lot of new players make the mistake of tunneling on a line on turn 1. In many cases your decisions should be based on what your opponent buys. For example, here he went Animus, but there’s no fast red attack. So DDB isn’t needed, instead you can go DA or CA. The latter gives you fast Cynestra. I’d look at getting Cynestra + Feral in 2 turns, so I’d go DA.
Wtf he went double rhino, lmao master bot. Go Feral + Tarsier and a single drone. The Feral will give you some defense against the Rhinos and crushes his line super hard. Anything crushes first unit double rhino.
Block on feral, make another one. Feral will help you soak damage while dealing some back. Feral is like a tarsier with haste + 2 engineers if you block on it. The thing is, you get no real absorb, so it’s a temporary thing. His rhinos run out of stamina next turn so his damage isn’t going to be any more, so I’d go Immo DEE. Tarsier would be better, but you’re 1 gold off and Immo isn’t much worse.
This is an example of engineers being useful later. Newer players would buy DD here and get trapped into blocking with drones next turn, so the extra drone was just more expensive.
As I said before, Prismata is a reactionary game and if he played this “correctly”. As in the high econ P1 line, then your ballpark # of drones should be 18-24 depending. Your target # of drones is lower because he went aggro fast. The thing is, your Conduit + Animus autowins against his aggressive rhino line so he should have never went for it, but he did now you just take the free win and ignore everything else.
Feral shuts down the quick red here. I mean, first unit rhino sucks hard. This is a P2 advantaged set when played by two top players because of the natural Conduit and Cynestra + Feral. He has no permanent attack at all.
So make another feral, which eats all of his damage and attack with everything. Build immo + 2 drones, which is better than Tarsier + 1 drone. When you get immo over tarsier it’s usually because that 1 extra gold gets you something. Instead of floating 2 gold you get a drone.
So soak the 2 damage into the Feral, pretend it’s a wall that isn’t a wall.
Here you CAN attack for 5. Look at his defense and how he can possibly attack. FYI, holding immolite is value. It basically gives you an extra attack, so if you attack with 3 ferals and not immo here you do 4 damage, which kills 2 rhinos. If you attack with that immo, it still kills 2 rhinos. So you want to hold immo so that extra attack won’t just be absorbed. This is what’s known as granularity exploitation. If he had an engineer or a drone back you couldn’t do that. His most granular blocker is 2, so doing 4 damage is the same as 5.
So I’d get TDEE. We are still building up drones each turn, despite having a major edge. The idea is to either transition into blue to cement the advantage, or make a cynestra by using excess gold on conduit. Well, 2 conduits or 1 conduit and a lot of engineers. So you can make Cyn + Rhino and block on R.
Notice how he has literally no damage now. You can save green this turn and make Rhino over Feral, so you can make Cynestra next turn. So, Rhino, Tarsier, conduit, conduit and attack all out. His build just sucks ass, he should have some kind of damage at this point, but all he has is dead rhinos.
So now Cynestra + Feral, and attack all out. Now wait. Notice that the game says that he can breach you, but look at how he would have to block to do that. He would have to lose his wall and block on the 1 stamina rhino. That leaves him completely open to breach. This is what’s known as a gambit. When you think your opponent can’t afford to block in a way that keeps his attackers alive, to swing back at you, and he can’t. I think Master bot is coded to do it automatically, but it’s wrong and it’ll lose him the game even faster.
He didn’t take the gambit, so you get to block onto feral and not lose it. Also you have 14 damage, which breaches. So you take some damage to your EE and keep your feral. The intention is always to block onto feral when you buy it, unless you’re buying it as a tarsier with haste, or as prompt health to throw in front of a wall. So attack all out here and breach for drone, build rhino, which defends. So Rhino, Cynestra.
It says he can breach here, but hit space once. You can see how he’d have to take the damage without having to estimate. You have 1 breach damage,which can only kill drone. I mean, it can kill immo, but it’s better to kill drone over an exhausted immo. If it was going to attack next turn, then it’s a closer call. It depends on how your defense looks.
I think you skipped a turn, anyways, attack with ferals and kill his immos. You have 17 gold banked now, because you skipped a turn so just buy 2 gauss cannons I guess, then Es.
You’re getting the gauss canons because you had extra gold banked which you couldn’t use otherwise, and you shouldn’t have had that gold. On the previous turn it should have been Rhino + Cyn, it’s ok though. Remember one space is to commit attack and assign breach, second space is to confirm. So second space is the one you don’t wanna hit until you’re actually done.
So yeah, it’s just elementary from here. He was dead from turn 3 when he went double rhino. It doesn’t usually snowball THIS hard, but RR is such a god awful opening, especially into a feral. That’s like hitting the resign button.